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- on exitFrame
- if the mouseUp = 1 then
- if the visible of sprite 15 = 1 then
- if sprite 15 intersects 10 then
- set the visible of sprite 5 to 0
- updateStage()
- set the visible of sprite 15 to 0
- updateStage()
- go("right")
- end if
- end if
- end if
- if the mouseUp = 1 then
- if the visible of sprite 18 = 1 then
- if sprite 18 intersects 11 then
- set the visible of sprite 8 to 0
- updateStage()
- set the visible of sprite 18 to 0
- updateStage()
- go("right")
- end if
- end if
- end if
- end
-